SONIMA - is a sonic organic sculpture that lives in symbiosis with a tree. The
sculpture produces sounds based on wind and/or human interaction with it.
Although Sonima looks like an animal, it produces human-like sounds, like
sneezing and croaking.
More about process of development>>
|
Shopping in 1 Minute - is an artgame that is playfully criticizing the increasing desire of society for consumption. Our inspiration for creating the artgame came from the craziness of people during the sales period: long lines in front of supermarkets, stone-age-style behavior, lots of useless products, etc. Thus, we are inviting audience to train for the next sales period. A player has to scan as many products as possible during a minute. As a reward each player will receive a ticket with bonus points according to his score. The project was developed in collaboration with Mar Canet Sola
Another aspect of the project was the selection of media, our aim was to replace a computer screen and integrate various devices for making the installation more rich. Thus, we came up with arcade-like screen that we built on our own. In the box are a LED-display, 7sigment LEDs, Arduino, light and an imagine (many thanx to Sabina Dallu!) of special light-sensitive paper.
|
Augmented Photography - when it is spoken about interactive or augmented photography then immediately one has in mind the representation of photos in digital format (on computer or phone screen, projection, etc) that are manipulated through software or any other code. Yes, the interactive pictures can react on our touch, voice, weather, or whatever. But those interactive photos are still just pixels. My artwork – Augmented Photography – is not about pixels. It is about re-thinking printed photography. Current artwork is more than a framed picture – it has its behavior and it is able to react on observers. I am adding liveliness to a doll on the picture through eye movements. If none is looking at the picture the doll’s eyes are closed. Only time-to-time, she is waking up and asking for attention. When the photograph is approached, the doll on the picture opens her eyes and starts to blink to a viewer or just stare on him/her for a while. Hence, the artwork has different behaviors that could be explored by observing the picture for a while.
More about process of development>> |
My name is 192.168.159.16 - is a metaphorical visualization of nowadays-human beings. In my point of view we are not bounded to one body anymore. We are extended through networks to infinity. The location does not matter, what matters is connection. Thus, at this point I totally agree with Mitchell “disconnection would be amputation. I link therefore, I am.” We are becoming gradually fully equipped and totally dependent on technology cyberorgs. The installation consists of 4 dolls in each a speaker inside, 4 relays, arduino, a computer, and a modem. We are using Processing, TTS (text to speech), and Arduino. The independent and at the same time isolated network is created. IP addresses are continuously renewed and sent to a random doll. Thus only one doll is speaking at a time (4 speakers are controlled by 4 relays through arduino). Project developed in collaboration with Mar Canet Sola. |
![]() |
![]() |
Experiment Arctic - is a new media art installation, which talks about global warming and its consequences. The current artwork differs from the other works of this field by it temporality. A piece of ice that placed on the special table is let to melt in order to visualize the real situation that is happening in Arctic Sea. The water from melting ice controls videos that are projected on the top of ice and table. Visuals are about global warming, shrinking ice in the North Pole, and correspond to different water levels. Thus, the work aims to shake our consciousness and experiment with a new and temporal medium like ice.
In collaboration with Andrej Boleslavsky, Kanno So, and Mar Canet Sola
“Experiment Arctic” was exhibited at Cellsbutton#3 (01.-08.08.09) in Yogiyakarta, at The Royal Interface Cultures Masquerade Ball during Ars Electronica (03.-08.09.09) in Linz, Austria. |
![]() |
Dolls in Motion - the work is about getting dolls into motion. Just choose a song and dolls will dance for you! |
![]() |
The doll is moved by servo motor that is controlled through Arduino and Processing. A software written in Processing is analysing sound and send commands to move to Arduino. 3 buttons are actually computer mouse hack. It means that to each mouse click corresponds a song. |
“Magic Forest”(in German
„Zauberwald“) is a mobile pervasive game developed in the framework
of master thesis (“Introducing Mobile Media into Social Work with at-risk
Children”). The game was just one part of the introducing project. After
the “Magic Forest” children were encouraged to come up with their own
game concept and later supported to realize it technically.
The presentation concerning the topic can be found here |
ECHOES - A Crazy Multiplayer Pervasive Game.
Game-play: a crazy guy, who escaped from a mental hospital, has to run across the streets of the
city, searching, retrieving and recognizing sounds in a race that will take him either to
his freedom, or back to the mental institution.
Technology: two Sony Vaio UX180P Micro-PCs (UMPCs) which run the
Windows Vista and provide built-in camera support were used. A compact flash
RFID reader interface card was attached to each UMPC.
The paper concerning the ECHOES game can be found here. |